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DIALOGUE
Created a dialogue system that is editable and can be replicated across multiple actors. This involved utilizing data tables, with lines of text labelled as comments or responses with an index number. With this setup, team members were easily able to implement new dialogue for characters and immediately test the pacing in-game.
-The setup also allows variables to be added for different functions. Some game examples include Reputation and Currency as integer values which can be added or subtracted from depending on the dialogue choices you make.
-Triggers for events can be embedded. In the game, some response choices will open up dialogue for other characters, and there are also checks for if you have a certain item, reputation, or currency amount.
-Triggers for events can be embedded. In the game, some response choices will open up dialogue for other characters, and there are also checks for if you have a certain item, reputation, or currency amount.
BIDDING
-Slider that changes dynamically based on owned currency amount
-Reputation variable adjusts limit for a successful bid amount. The better your reputation, the less you have to spend

ENEMY / PASSIVE AI
An enemy AI can start in one of three different passive states: Patrol, Guard, or Scout. Hearing and Sight are set up and trigger different behavior states, and the values for each can be edited across each individual AI. Our game is focused on stealth, so once you are attacked and upon collision with the enemy you "die".
Passive behavior for NPCs during the day include roaming around and stopping at designated points of interest.
OTHER
-Visualized & created the UI across the game, including the Main Menu, Pause & Options, in-game HUD, artwork close-ups, and the bidding screen.
-Interaction capabilities with artwork, which will bring up a close-up of the piece with a description.
-Added animations & assets provided by team members into game engine
-Sourced and implemented sounds for characters, UI


Itch.io: https://teamlog.itch.io/haunted-hues
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My name is Jordan Chiang and I am a recently graduated student at California State University, Fullerton with a degree in Game Art and Animation. I have experience working within teams, as well as operating with clients to meet strict deadlines & fit their creative visions.
I grew up in a small town in Northern California, where a peaceful lifestyle contrasted the bold and vibrant worlds shown in morning cartoons. I quickly became passionate for the medium of 3D art, and I hope to bring my unique perspective to future projects.
Email: JordanNChiang@gmail.com